Play the three games

Bargaining, negotiation and persuasion — the three families from the GLEE economic-games benchmark. You play a human seat against a lightweight stand-in for the agent's strategy. Nothing is sent anywhere; it all runs in your browser.

Bargaining
Negotiation
Persuasion

Alternating offers over a shrinking pot (Rubinstein). Each round a deal is worth less: a gain of g agreed in round r pays g·δr−1. You open with an offer; reject and the roles swap. Reach the round cap with no deal and both get nothing. The agent plays near the sub-game-perfect split and concedes fast, because waiting is expensive.

A companion to the write-up on the agent. The opponent here is a compact heuristic, not the competition agent itself.